I am
Mathis Perrinet-Rebibo
and I am a
Technical Artist
and
Technical Animator.
Most of my work is centered around visual scripting in Unreal Engine and Houdini. I also work on asset integration and pipeline development.
Professional experience
OCTOBER 2024 - JUNE 2025 | OBJECTIF 3D, ANGOULÊME
FINAL YEAR PROJECT | PROJECT LIFEBOAT
AVAILABLE ON STEAM
- Creation of a side scroller camera system
- Objects using the game engine’s physics
- Use of Control Rig to adjust certain animations
JANUARY 2025 - MARCH 2025
PERSONAL PROJECT | CHESS GAME
- Multiplayer chess game using the Steam API
- Random skin system
JANUARY 2025 | OBJECTIF 3D, ANGOULÊME
GLOBAL GAME JAM | INK PATH
- Multiplayer chess game using the Steam API
- Random skin system
APRIL 2024 - JUNE 2024 | OBJECTIF 3D, ANGOULÊME
3RD YEAR FINAL PROJECT | SCP - 7310
- Design of a procedural maze
- Creation of a functional full-size sliding puzzle
DECEMBER 2023 | OBJECTIF 3D, ANGOULÊME
VR PROJECT | INSPIRATOIRE MUSEUM
- Creation of a character aimed at improving player comfort
- System loading levels dynamically
Education
2021 - 2025 | OBJECTIF 3D, ANGOULÊME
RNCP LEAD 3D ARTIST | LEVEL 4
- Specialized in Technical Art & Technical Animation
- Learn the basics of 3D
2018 - 2021 | HIGH SCHOOL EDOUARD BRANLY
GENERAL BACCALAUREATE | WITH HONORS
- Mathematics and Digital Technology, and Computer Science